Grey isn’t sleeping.
Sunny Grimm finds a strap around her son’s head with an embossed symbol between his eyes. This is the mark of awareness leaping, where players launch into alternate realities and anything goes. Investors make millions. Critics, however, refuse to call it a game. They argue that reality confusion will end humanity. Labels aside, there are many who play.
And many who lose.
Sunny Grimm goes on a mad search for her son and the people responsible for allowing him to play. The only way she will find him is to not lose herself in the search.
The Maze is more than a game.
THE WAKING OF GREY GRIMM
The Essence of Sunny Grimm (Book 2)
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The prequel to The Waking of Grey Grimm
A Sci-fi Novella
Awareness leaping is all the rage.
Memories wiped, their bodies each dropped into a tank. Their consciousness thrown into the Maze—a virtual reality where anyone is anything and anywhere. Battles are fought, riddles are solved. To win a lifetime of riches one has to escape the Maze. First, they have to remember who they are.
Some never do.